Mita Williams @ University of Windsor
Session done board game style, using prezi to present board, spaces hyperlinked to various games (on the web) that included some library-like facets. Approach got my attention.
- urgentevoke.com (has some Hamilton librarians providing support via Ask a Librarian)
- nikerunning.nike.com: race against others in the world
- play.signtific.org: Signtific Lab
- gawp.com: Games With a Purpose
[My own example: the MMOG Age of Conan: Hyborian Adventures has a complex search engine built-in, enabling search criteria/limits, sorting.]
- “I love libraries. I love games. But I have yet to find a library game that I like.”
- Mandatory does not mean fun. Fun is more important than a realistic simulation. Most educational games are simulations.
- The Lost Museum: Who Burned Down the Museum lacks a satisfactory ending.
- Arden was realistic, but not fun.
- Nomic teaches at a mechanical level. Each move is a change to the rules.
- Bibliobouts is a next generation library game.
- Flow (immersion) is where the real learning occurs.
- Book: The Theory of Fun for Game Design
There are two layers to games:
- rules/mechanics are what you play
- the fiction engages you
There are games about things and games to do things. E.g., games to do research vs. games about research. Students want to work on their own research topics, not on a sample research topic. “Blend the line between libraries and games.”
Trivia: Monopoly was originally released as The Landlord’s Game and was designed by a Quaker, to teach the dangers of monopoly.
- choose a hero/author
- what’s his topic?
- shadow his research (past & current)